CBaseEntityScriptInstanceHelper::ToString
0x00b43a40 · 193 bytes · __thiscall
_ZN31CBaseEntityScriptInstanceHelper8ToStringEPvPci
Decompiled
undefined (4 params)
/* CBaseEntityScriptInstanceHelper::ToString(void*, char*, int) */
undefined4 __thiscall
CBaseEntityScriptInstanceHelper::ToString
(CBaseEntityScriptInstanceHelper *this,void *param_1,char *param_2,int param_3)
{
int iVar1;
undefined1 *puVar2;
if (*(int *)((int)param_1 + 0x154) != 0) {
puVar2 = &DAT_00d539c2;
if (*(undefined1 **)((int)param_1 + 0x7c) != (undefined1 *)0x0) {
puVar2 = *(undefined1 **)((int)param_1 + 0x7c);
}
if (*(int *)((int)param_1 + 0x30) == 0) {
iVar1 = 0;
}
else {
iVar1 = *(int *)((int)param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
V_snprintf(param_2,param_3,"([%d] %s: %s)",iVar1,puVar2,*(int *)((int)param_1 + 0x154));
return 1;
}
puVar2 = &DAT_00d539c2;
if (*(undefined1 **)((int)param_1 + 0x7c) != (undefined1 *)0x0) {
puVar2 = *(undefined1 **)((int)param_1 + 0x7c);
}
if (*(int *)((int)param_1 + 0x30) == 0) {
iVar1 = 0;
}
else {
iVar1 = *(int *)((int)param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
V_snprintf(param_2,param_3,"([%d] %s)",iVar1,puVar2);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.