Script_OverlayBoxAngles
0x00b43610 · 103 bytes · __cdecl
_ZL23Script_OverlayBoxAngles6VectorS_S_6QAngleS_ff
Decompiled
undefined (7 params)
/* Script_OverlayBoxAngles(Vector, Vector, Vector, QAngle, Vector, float, float) */
void Script_OverlayBoxAngles(void)
{
float in_stack_00000034;
float in_stack_00000038;
float in_stack_0000003c;
float in_stack_00000040;
float in_stack_00000044;
NDebugOverlay::BoxAngles
((Vector *)&stack0x00000004,(Vector *)&stack0x00000010,(Vector *)&stack0x0000001c,
(QAngle *)&stack0x00000028,(int)in_stack_00000034,(int)in_stack_00000038,
(int)in_stack_0000003c,(int)in_stack_00000040,in_stack_00000044);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.