L L4D2node

Script_FindRescueAreaTrigger

0x00b42d20 · 43 bytes · unknown

_Z28Script_FindRescueAreaTriggerv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Script_FindRescueAreaTrigger() */

undefined4 Script_FindRescueAreaTrigger(void)

{
  CBaseEntity *this;
  undefined4 uVar1;
  
  this = (CBaseEntity *)
         CDirectorChallengeMode::FindRescueAreaTrigger
                   (*(CDirectorChallengeMode **)(TheDirector + 0x648));
  if (this != (CBaseEntity *)0x0) {
    uVar1 = CBaseEntity::GetScriptInstance(this);
    return uVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)