CNavAreaScriptInstanceHelper::ToString
0x00b42a60 · 52 bytes · __thiscall
_ZN28CNavAreaScriptInstanceHelper8ToStringEPvPci
Decompiled
undefined (4 params)
/* CNavAreaScriptInstanceHelper::ToString(void*, char*, int) */
undefined4 __thiscall
CNavAreaScriptInstanceHelper::ToString
(CNavAreaScriptInstanceHelper *this,void *param_1,char *param_2,int param_3)
{
V_snprintf(param_2,param_3,"([%u] Area)",*(undefined4 *)((int)param_1 + 0x8c));
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.