L L4D2node

CNavAreaScriptInstanceHelper::ToString

0x00b42a60 · 52 bytes · __thiscall

_ZN28CNavAreaScriptInstanceHelper8ToStringEPvPci

Decompiled

undefined (4 params)

/* CNavAreaScriptInstanceHelper::ToString(void*, char*, int) */

undefined4 __thiscall
CNavAreaScriptInstanceHelper::ToString
          (CNavAreaScriptInstanceHelper *this,void *param_1,char *param_2,int param_3)

{
  V_snprintf(param_2,param_3,"([%u] Area)",*(undefined4 *)((int)param_1 + 0x8c));
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)