Script_GetFlowDistanceForPosition
0x00b42810 · 91 bytes · __cdecl
_ZL33Script_GetFlowDistanceForPosition6Vector
Decompiled
undefined (1 param)
/* Script_GetFlowDistanceForPosition(Vector) */
longdouble Script_GetFlowDistanceForPosition(void)
{
int iVar1;
float fVar2;
iVar1 = CNavMesh::GetNearestNavArea
(TheNavMesh,(Vector *)&stack0x00000004,false,10000.0,false,true,false);
fVar2 = 0.0;
if (iVar1 != 0) {
fVar2 = *(float *)(iVar1 + 0x158);
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.