CChangeMapLaterIssue::ListIssueDetails
0x00b42150 · 55 bytes · __thiscall
_ZN20CChangeMapLaterIssue16ListIssueDetailsEP11CBasePlayer
Decompiled
undefined (2 params)
/* CChangeMapLaterIssue::ListIssueDetails(CBasePlayer*) */
void __thiscall
CChangeMapLaterIssue::ListIssueDetails(CChangeMapLaterIssue *this,CBasePlayer *param_1)
{
char *pcVar1;
if (*(int *)(sv_vote_issue_change_map_later_allowed._28_4_ + 0x30) == 0) {
return;
}
pcVar1 = (char *)CBaseIssue::GetTypeString((CBaseIssue *)this);
CBaseIssue::ListStandardMapNameCommand(param_1,pcVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.