CVoteController::IsValidVoter
0x00b414b0 · 40 bytes · __thiscall
_ZN15CVoteController12IsValidVoterEP11CBasePlayer
Decompiled
undefined (2 params)
/* CVoteController::IsValidVoter(CBasePlayer*) */
uint __thiscall CVoteController::IsValidVoter(CVoteController *this,CBasePlayer *param_1)
{
uint uVar1;
uVar1 = 0;
if ((param_1 != (CBasePlayer *)0x0) && (*(int *)(param_1 + 0x1f6c) != 2)) {
uVar1 = (**(code **)(*(int *)param_1 + 0x778))(param_1);
uVar1 = uVar1 ^ 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.