CVoteController::SteamUserCanCallVote
0x00b3fe70 · 151 bytes · __thiscall
_ZN15CVoteController20SteamUserCanCallVoteEi
Decompiled
undefined (2 params)
/* CVoteController::SteamUserCanCallVote(int) */
undefined1 __thiscall CVoteController::SteamUserCanCallVote(CVoteController *this,int param_1)
{
char cVar1;
int iVar2;
int *piVar3;
if (((param_1 != 0) && (cVar1 = CDirector::IsSinglePlayerGame(), cVar1 == '\0')) &&
(0 < *(int *)(this + 0x568))) {
iVar2 = 0;
piVar3 = *(int **)(this + 0x55c);
do {
if ((*piVar3 == param_1) &&
((*gpGlobals - (float)piVar3[1] < *(float *)(sv_vote_creation_timer._28_4_ + 0x2c) ||
(*(int *)(sv_vote_plr_map_limit._28_4_ + 0x30) <= piVar3[3])))) {
return 0;
}
iVar2 = iVar2 + 1;
piVar3 = piVar3 + 6;
} while (iVar2 != *(int *)(this + 0x568));
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.