L L4D2node

GetVoterTeam

0x00b3f8d0 · 38 bytes · __cdecl

_Z12GetVoterTeamP11CBaseEntity

Decompiled

undefined (1 param)

/* GetVoterTeam(CBaseEntity*) */

int GetVoterTeam(CBaseEntity *param_1)

{
  int iVar1;
  int iVar2;
  
  iVar2 = 0;
  if (param_1 != (CBaseEntity *)0x0) {
    iVar1 = CBaseEntity::GetTeamNumber(param_1);
    iVar2 = 2;
    if (iVar1 != 1) {
      iVar2 = iVar1;
    }
  }
  return iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)