L L4D2node

CVGuiScreen::SetAttachedToViewModel

0x00b3e720 · 186 bytes · __thiscall

_ZN11CVGuiScreen22SetAttachedToViewModelEb

Decompiled

undefined (2 params)

/* CVGuiScreen::SetAttachedToViewModel(bool) */

void __thiscall CVGuiScreen::SetAttachedToViewModel(CVGuiScreen *this,bool param_1)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  
  uVar1 = *(uint *)(this + 0x458);
  if (param_1 == (bool)((byte)uVar1 & 1)) {
    return;
  }
  if (!param_1) {
    if (uVar1 != (uVar1 & 0xfffffffb)) {
      if (this[0x6c] == (CVGuiScreen)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CVGuiScreen)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x458) = uVar1 & 0xfffffffb;
    }
    CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
    return;
  }
  if ((uVar1 | 4) != uVar1) {
    if (this[0x6c] == (CVGuiScreen)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CVGuiScreen)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0x458) = uVar1 | 4;
  }
  CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
  CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)