CVehicleSoundsParser::ParseKeyValue
0x00b3c8c0 · 1212 bytes · __thiscall
_ZN20CVehicleSoundsParser13ParseKeyValueEPvPKcS2_
Decompiled
undefined (4 params)
/* CVehicleSoundsParser::ParseKeyValue(void*, char const*, char const*) */
void __thiscall
CVehicleSoundsParser::ParseKeyValue
(CVehicleSoundsParser *this,void *param_1,char *param_2,char *param_3)
{
int iVar1;
int iVar2;
long lVar3;
undefined4 *puVar4;
int iVar5;
double dVar6;
undefined4 local_20 [4];
iVar1 = _V_stricmp(param_2,"gear");
if (iVar1 == 0) {
iVar1 = *(int *)((int)param_1 + 0x10);
CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>::GrowVector
((CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>> *)((int)param_1 + 4),1);
CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>>::ShiftElementsRight
((CUtlVector<vehicle_gear_t,CUtlMemory<vehicle_gear_t,int>> *)((int)param_1 + 4),iVar1
,1);
iVar2 = iVar1 * 0x10;
puVar4 = (undefined4 *)(iVar2 + *(int *)((int)param_1 + 4));
if (puVar4 == (undefined4 *)0x0) {
iVar5 = 0;
}
else {
*puVar4 = &PTR_GetDataDescMap_00d4a858;
iVar5 = *(int *)((int)param_1 + 4) + iVar2;
}
*(undefined4 *)(iVar5 + 8) = 0;
*(undefined4 *)(*(int *)((int)param_1 + 4) + 0xc + iVar2) = 0x3f800000;
iVar5 = *(int *)((int)param_1 + 4);
if (iVar1 == 0) {
*(undefined4 *)(iVar5 + 4) = 0;
}
else {
*(undefined4 *)(iVar5 + 4 + iVar2) = *(undefined4 *)(iVar5 + -8 + iVar2);
}
*(int *)(this + 4) = iVar1;
}
else {
iVar1 = _V_stricmp(param_2,"state");
if (iVar1 == 0) {
*(undefined4 *)(this + 8) = 0;
return;
}
iVar1 = _V_stricmp(param_2,"crashsound");
if (iVar1 == 0) {
iVar1 = *(int *)((int)param_1 + 0x24);
CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>::GrowVector
((CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>> *)
((int)param_1 + 0x18),1);
CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>>::ShiftElementsRight
((CUtlVector<vehicle_crashsound_t,CUtlMemory<vehicle_crashsound_t,int>> *)
((int)param_1 + 0x18),iVar1,1);
puVar4 = (undefined4 *)(iVar1 * 0x14 + *(int *)((int)param_1 + 0x18));
if (puVar4 != (undefined4 *)0x0) {
*puVar4 = &PTR_GetDataDescMap_00d4a868;
}
*(int *)(this + 0xc) = iVar1;
*(undefined4 *)(*(int *)((int)param_1 + 0x18) + 4 + iVar1 * 0x14) = 0;
*(undefined4 *)(*(int *)((int)param_1 + 0x18) + *(int *)(this + 0xc) * 0x14 + 8) = 0;
*(undefined4 *)(*(int *)((int)param_1 + 0x18) + *(int *)(this + 0xc) * 0x14 + 0x10) = 0;
}
else {
if (-1 < *(int *)(this + 4)) {
iVar1 = _V_stricmp(param_2,"max_speed");
if (iVar1 == 0) {
iVar1 = *(int *)(this + 4);
iVar2 = *(int *)((int)param_1 + 4);
dVar6 = strtod(param_3,(char **)0x0);
*(float *)(iVar1 * 0x10 + iVar2 + 8) = (float)dVar6;
return;
}
iVar1 = _V_stricmp(param_2,"speed_approach_factor");
if (iVar1 == 0) {
iVar1 = *(int *)(this + 4);
iVar2 = *(int *)((int)param_1 + 4);
dVar6 = strtod(param_3,(char **)0x0);
*(float *)(iVar1 * 0x10 + iVar2 + 0xc) = (float)dVar6;
return;
}
}
*(undefined4 *)(this + 4) = 0xffffffff;
if (-1 < *(int *)(this + 8)) {
iVar1 = _V_stricmp(param_2,"name");
if (iVar1 == 0) {
iVar1 = 0;
do {
iVar2 = _V_stricmp((&pSoundStateNames)[iVar1],param_3);
if (iVar2 == 0) goto LAB_00b3cc1f;
iVar1 = iVar1 + 1;
} while (iVar1 != 0x14);
iVar1 = -1;
LAB_00b3cc1f:
*(int *)(this + 8) = iVar1;
*(undefined4 *)((int)param_1 + iVar1 * 4 + 0x50) = 0;
*(undefined4 *)((int)param_1 + *(int *)(this + 8) * 4 + 0xa0) = 0;
return;
}
iVar1 = _V_stricmp(param_2,"sound");
if (iVar1 == 0) {
iVar1 = *(int *)(this + 8);
AllocPooledString((char *)local_20);
*(undefined4 *)((int)param_1 + (iVar1 + 0x14) * 4) = local_20[0];
return;
}
iVar1 = _V_stricmp(param_2,"min_time");
if (iVar1 == 0) {
iVar1 = *(int *)(this + 8);
dVar6 = strtod(param_3,(char **)0x0);
*(float *)((int)param_1 + iVar1 * 4 + 0xa0) = (float)dVar6;
return;
}
}
*(undefined4 *)(this + 8) = 0xffffffff;
if (-1 < *(int *)(this + 0xc)) {
iVar1 = _V_stricmp(param_2,"min_speed");
if (iVar1 == 0) {
iVar1 = *(int *)(this + 0xc);
iVar2 = *(int *)((int)param_1 + 0x18);
dVar6 = strtod(param_3,(char **)0x0);
*(float *)(iVar2 + iVar1 * 0x14 + 4) = (float)dVar6;
return;
}
iVar1 = _V_stricmp(param_2,"sound");
if (iVar1 == 0) {
iVar1 = *(int *)(this + 0xc);
iVar2 = *(int *)((int)param_1 + 0x18);
AllocPooledString((char *)local_20);
*(undefined4 *)(iVar2 + iVar1 * 0x14 + 0x10) = local_20[0];
return;
}
iVar1 = _V_stricmp(param_2,"min_speed_change");
if (iVar1 == 0) {
iVar1 = *(int *)(this + 0xc);
iVar2 = *(int *)((int)param_1 + 0x18);
dVar6 = strtod(param_3,(char **)0x0);
*(float *)(iVar2 + iVar1 * 0x14 + 8) = (float)dVar6;
return;
}
iVar1 = _V_stricmp(param_2,"gear_limit");
if (iVar1 == 0) {
iVar1 = *(int *)(this + 0xc);
iVar2 = *(int *)((int)param_1 + 0x18);
lVar3 = strtol(param_3,(char **)0x0,10);
*(long *)(iVar2 + iVar1 * 0x14 + 0xc) = lVar3;
return;
}
}
iVar1 = 0;
*(undefined4 *)(this + 0xc) = 0xffffffff;
do {
iVar2 = _V_stricmp(param_2,(&vehiclesound_parsenames)[iVar1]);
if (iVar2 == 0) {
AllocPooledString((char *)local_20);
*(undefined4 *)((int)param_1 + (iVar1 + 8) * 4 + 0xc) = local_20[0];
return;
}
iVar1 = iVar1 + 1;
} while (iVar1 != 9);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.