CBaseServerVehicle::~CBaseServerVehicle
0x00b3bfb0 · 494 bytes · __thiscall
_ZN18CBaseServerVehicleD2Ev
Decompiled
undefined (1 param)
/* CBaseServerVehicle::~CBaseServerVehicle() */
void __thiscall CBaseServerVehicle::~CBaseServerVehicle(CBaseServerVehicle *this)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
int local_2c;
int local_28;
*(undefined ***)this = &PTR_GetPassenger_00d4a888;
SoundShutdown(this,0.0);
*(undefined ***)(this + 0x90) = &PTR_GetDataDescMap_00d4a878;
*(undefined4 *)(this + 0xb4) = 0;
CUtlMemory<vehicle_crashsound_t,int>::Purge((CUtlMemory<vehicle_crashsound_t,int> *)(this + 0xa8))
;
*(undefined4 *)(this + 0xb8) = *(undefined4 *)(this + 0xa8);
CUtlMemory<vehicle_crashsound_t,int>::Purge((CUtlMemory<vehicle_crashsound_t,int> *)(this + 0xa8))
;
*(undefined4 *)(this + 0xa0) = 0;
CUtlMemory<vehicle_gear_t,int>::Purge((CUtlMemory<vehicle_gear_t,int> *)(this + 0x94));
*(undefined4 *)(this + 0xa4) = *(undefined4 *)(this + 0x94);
CUtlMemory<vehicle_gear_t,int>::Purge((CUtlMemory<vehicle_gear_t,int> *)(this + 0x94));
*(undefined4 *)(this + 0x60) = 0;
CUtlMemory<CBaseServerVehicle::exitanim_t,int>::Purge
((CUtlMemory<CBaseServerVehicle::exitanim_t,int> *)(this + 0x54));
*(undefined4 *)(this + 100) = *(undefined4 *)(this + 0x54);
CUtlMemory<CBaseServerVehicle::exitanim_t,int>::Purge
((CUtlMemory<CBaseServerVehicle::exitanim_t,int> *)(this + 0x54));
*(undefined4 *)(this + 0x4c) = 0;
CUtlMemory<CBaseServerVehicle::entryanim_t,int>::Purge
((CUtlMemory<CBaseServerVehicle::entryanim_t,int> *)(this + 0x40));
*(undefined4 *)(this + 0x50) = *(undefined4 *)(this + 0x40);
CUtlMemory<CBaseServerVehicle::entryanim_t,int>::Purge
((CUtlMemory<CBaseServerVehicle::entryanim_t,int> *)(this + 0x40));
local_28 = *(int *)(this + 0x24) + -1;
if (-1 < local_28) {
local_2c = local_28 * 0x18;
do {
iVar1 = local_2c + *(int *)(this + 0x18);
iVar3 = *(int *)(iVar1 + 0x10) + -1;
if (-1 < iVar3) {
iVar4 = iVar3 * 0x30;
do {
iVar3 = iVar3 + -1;
iVar2 = *(int *)(iVar1 + 4) + iVar4;
iVar4 = iVar4 + -0x30;
*(undefined4 *)(iVar2 + 0x28) = 0;
CUtlMemory<CPassengerSeatTransition,int>::Purge
((CUtlMemory<CPassengerSeatTransition,int> *)(iVar2 + 0x1c));
*(undefined4 *)(iVar2 + 0x2c) = *(undefined4 *)(iVar2 + 0x1c);
CUtlMemory<CPassengerSeatTransition,int>::Purge
((CUtlMemory<CPassengerSeatTransition,int> *)(iVar2 + 0x1c));
*(undefined4 *)(iVar2 + 0x14) = 0;
CUtlMemory<CPassengerSeatTransition,int>::Purge
((CUtlMemory<CPassengerSeatTransition,int> *)(iVar2 + 8));
*(undefined4 *)(iVar2 + 0x18) = *(undefined4 *)(iVar2 + 8);
CUtlMemory<CPassengerSeatTransition,int>::Purge
((CUtlMemory<CPassengerSeatTransition,int> *)(iVar2 + 8));
} while (iVar3 != -1);
}
*(undefined4 *)(iVar1 + 0x10) = 0;
CUtlMemory<CPassengerSeat,int>::Purge((CUtlMemory<CPassengerSeat,int> *)(iVar1 + 4));
*(undefined4 *)(iVar1 + 0x14) = *(undefined4 *)(iVar1 + 4);
CUtlMemory<CPassengerSeat,int>::Purge((CUtlMemory<CPassengerSeat,int> *)(iVar1 + 4));
local_28 = local_28 + -1;
local_2c = local_2c + -0x18;
} while (local_28 != -1);
}
*(undefined4 *)(this + 0x24) = 0;
CUtlMemory<CPassengerRole,int>::Purge((CUtlMemory<CPassengerRole,int> *)(this + 0x18));
*(undefined4 *)(this + 0x28) = *(undefined4 *)(this + 0x18);
CUtlMemory<CPassengerRole,int>::Purge((CUtlMemory<CPassengerRole,int> *)(this + 0x18));
*(undefined4 *)(this + 0x10) = 0;
CUtlMemory<CPassengerInfo,int>::Purge((CUtlMemory<CPassengerInfo,int> *)(this + 4));
*(undefined4 *)(this + 0x14) = *(undefined4 *)(this + 4);
CUtlMemory<CPassengerInfo,int>::Purge((CUtlMemory<CPassengerInfo,int> *)(this + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.