CBaseServerVehicle::CBaseServerVehicle
0x00b3b8e0 · 564 bytes · __thiscall
_ZN18CBaseServerVehicleC2Ev
Decompiled
undefined (1 param)
/* CBaseServerVehicle::CBaseServerVehicle() */
void __thiscall CBaseServerVehicle::CBaseServerVehicle(CBaseServerVehicle *this)
{
undefined4 uVar1;
int iVar2;
*(undefined ***)this = &PTR_GetPassenger_00d4a888;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0x40) = 0;
*(undefined4 *)(this + 0x44) = 0;
*(undefined4 *)(this + 0x48) = 0;
*(undefined4 *)(this + 0x4c) = 0;
*(undefined4 *)(this + 0x50) = 0;
*(undefined4 *)(this + 0x54) = 0;
*(undefined4 *)(this + 0x58) = 0;
*(undefined4 *)(this + 0x5c) = 0;
*(undefined4 *)(this + 0x60) = 0;
*(undefined4 *)(this + 100) = 0;
*(undefined4 *)(this + 0x88) = 0xffffffff;
*(undefined ***)(this + 0x90) = &PTR_GetDataDescMap_00d4a878;
*(undefined4 *)(this + 0x94) = 0;
*(undefined4 *)(this + 0x98) = 0;
*(undefined4 *)(this + 0x9c) = 0;
*(undefined4 *)(this + 0xa0) = 0;
*(undefined4 *)(this + 0xa4) = 0;
*(undefined4 *)(this + 0xa8) = 0;
*(undefined4 *)(this + 0xac) = 0;
uVar1 = vec3_origin;
*(undefined4 *)(this + 0xb0) = 0;
*(undefined4 *)(this + 0x70) = uVar1;
uVar1 = DAT_01053d4c;
*(undefined4 *)(this + 0xb4) = 0;
*(undefined4 *)(this + 0x74) = uVar1;
uVar1 = DAT_01053d50;
*(undefined4 *)(this + 0xb8) = 0;
*(undefined4 *)(this + 0x78) = uVar1;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x3c) = 0;
this[0x68] = (CBaseServerVehicle)0x0;
*(undefined4 *)(this + 0x6c) = 0;
*(undefined4 *)(this + 0x180) = 0x3f000000;
*(undefined4 *)(this + 0x184) = 0;
*(undefined4 *)(this + 0x18c) = 0;
*(undefined4 *)(this + 400) = 0;
*(undefined4 *)(this + 0x194) = 0;
*(undefined4 *)(this + 0x188) = 0;
this[0x69] = (CBaseServerVehicle)0x0;
CUtlMemory<vehicle_gear_t,int>::Purge((CUtlMemory<vehicle_gear_t,int> *)(this + 0x94));
*(undefined4 *)(this + 0xb4) = 0;
*(undefined4 *)(this + 0xa4) = *(undefined4 *)(this + 0x94);
CUtlMemory<vehicle_crashsound_t,int>::Purge((CUtlMemory<vehicle_crashsound_t,int> *)(this + 0xa8))
;
*(undefined4 *)(this + 0xb8) = *(undefined4 *)(this + 0xa8);
iVar2 = 0;
do {
*(undefined4 *)(this + iVar2 * 4 + 0xbc) = 0;
iVar2 = iVar2 + 1;
} while (iVar2 != 9);
iVar2 = 0;
do {
*(undefined4 *)(this + iVar2 * 4 + 0xe0) = 0;
*(undefined4 *)(this + iVar2 * 4 + 0x130) = 0;
iVar2 = iVar2 + 1;
} while (iVar2 != 0x14);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.