CBaseServerVehicle::RestorePassengerInfo
0x00b3b800 · 170 bytes · __thiscall
_ZN18CBaseServerVehicle20RestorePassengerInfoEv
Decompiled
undefined (1 param)
/* CBaseServerVehicle::RestorePassengerInfo() */
void __thiscall CBaseServerVehicle::RestorePassengerInfo(CBaseServerVehicle *this)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
iVar3 = *(int *)(this + 0x10);
if (iVar3 != 0) {
if (this[0x68] == (CBaseServerVehicle)0x0) {
(**(code **)(*(int *)this + 0xf4))(this);
this[0x68] = (CBaseServerVehicle)0x1;
iVar3 = *(int *)(this + 0x10);
}
if (0 < iVar3) {
iVar4 = 0;
iVar3 = 0;
do {
iVar1 = FindRoleIndexByName(this,*(undefined4 *)(*(int *)(this + 4) + 8 + iVar3));
if ((-1 < iVar1) && (iVar1 < *(int *)(this + 0x24))) {
*(int *)(*(int *)(this + 4) + iVar3) = iVar1;
iVar2 = FindSeatIndexByName(this,iVar1,*(undefined4 *)(*(int *)(this + 4) + 0xc + iVar3));
if ((-1 < iVar2) && (iVar2 < *(int *)(*(int *)(this + 0x18) + 0x10 + iVar1 * 0x18))) {
*(int *)(*(int *)(this + 4) + 4 + iVar3) = iVar2;
}
}
iVar4 = iVar4 + 1;
iVar3 = iVar3 + 0x14;
} while (iVar4 < *(int *)(this + 0x10));
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.