L L4D2node

CBaseServerVehicle::GetPassengerExitPoint

0x00b374e0 · 2490 bytes · __thiscall

_ZN18CBaseServerVehicle21GetPassengerExitPointEiP6VectorP6QAngle

Decompiled

undefined (4 params)

/* WARNING: Removing unreachable block (ram,0x00b37731) */
/* WARNING: Removing unreachable block (ram,0x00b376e4) */
/* WARNING: Removing unreachable block (ram,0x00b37e98) */
/* WARNING: Removing unreachable block (ram,0x00b37e91) */
/* CBaseServerVehicle::GetPassengerExitPoint(int, Vector*, QAngle*) */

uint __thiscall
CBaseServerVehicle::GetPassengerExitPoint
          (CBaseServerVehicle *this,int param_1,Vector *param_2,QAngle *param_3)

{
  IHandleEntity *pIVar1;
  IHandleEntity *pIVar2;
  char cVar3;
  CBaseAnimating *this_00;
  uint uVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  float *pfVar8;
  matrix3x4_t *pmVar9;
  int iVar10;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  byte local_39;
  
  if (((*(int *)(this + 0x2c) != 0) &&
      (this_00 = (CBaseAnimating *)
                 __dynamic_cast(*(int *)(this + 0x2c),&CBaseEntity::typeinfo,
                                &CBaseAnimating::typeinfo,0), this_00 != (CBaseAnimating *)0x0)) &&
     (uVar4 = CBaseAnimating::GetAttachment
                        (this_00,"vehicle_driver_exit",(Vector *)&local_f4,(QAngle *)&local_e8),
     (char)uVar4 != '\0')) {
    pIVar1 = *(IHandleEntity **)(this + 0x2c);
    iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    local_87 = 1;
    local_bc = 0.0;
    local_b8 = 0.0;
    local_b4 = -12.0;
    local_8c = 0;
    local_9c = (*(float *)(iVar5 + 0x18) - *(float *)(iVar6 + 0xc)) * 0.5;
    local_98 = (*(float *)(iVar5 + 0x1c) - *(float *)(iVar6 + 0x10)) * 0.5;
    local_94 = (*(float *)(iVar5 + 0x20) - *(float *)(iVar6 + 0x14)) * 0.5;
    local_88 = local_9c * local_9c + local_98 * local_98 + local_94 * local_94 < 1e-06;
    local_ac = (*(float *)(iVar5 + 0x18) + *(float *)(iVar6 + 0xc)) * 0.5;
    local_cc = local_f4 + local_ac;
    local_a8 = (*(float *)(iVar5 + 0x1c) + *(float *)(iVar6 + 0x10)) * 0.5;
    local_c8 = local_f0 + local_a8;
    local_a4 = (*(float *)(iVar5 + 0x20) + *(float *)(iVar6 + 0x14)) * 0.5;
    local_c4 = local_ec + 12.0 + local_a4;
    local_ac = -local_ac;
    local_a8 = -local_a8;
    local_a4 = -local_a4;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,pIVar1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x201400b,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
    }
    if (local_39 == 0) {
      *(float *)param_3 = local_e8;
      *(float *)(param_3 + 4) = local_e4;
      *(float *)(param_3 + 8) = local_e0;
      *(undefined4 *)param_2 = local_64;
      *(undefined4 *)(param_2 + 4) = local_60;
      *(undefined4 *)(param_2 + 8) = local_5c;
      return uVar4;
    }
  }
  cVar3 = (**(code **)(*(int *)this + 0xf8))(this,0x42b40000,0x5a,param_2);
  if (((cVar3 == '\0') &&
      (cVar3 = (**(code **)(*(int *)this + 0xf8))(this,0xc2b40000,0x5a,param_2), cVar3 == '\0')) &&
     ((cVar3 = (**(code **)(*(int *)this + 0xf8))(this,0,100,param_2), cVar3 == '\0' &&
      (cVar3 = (**(code **)(*(int *)this + 0xf8))(this,0x43340000,0xaa,param_2), cVar3 == '\0')))) {
    iVar5 = *(int *)(this + 0x2c);
    CCollisionProperty::CollisionAABBToWorldAABB
              ((CCollisionProperty *)(iVar5 + 0x194),(Vector *)(iVar5 + 0x19c),
               (Vector *)(iVar5 + 0x1a8),(Vector *)&local_f4,(Vector *)&local_e8);
    *(float *)param_2 = (local_e8 + local_f4) * 0.5;
    *(float *)(param_2 + 4) = (local_e4 + local_f0) * 0.5;
    *(float *)(param_2 + 8) = local_e0 + 50.0;
    iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    pIVar2 = *(IHandleEntity **)(this + 0x2c);
    pIVar1 = pIVar2 + 0x194;
    if ((AllocTempVector()::s_vecTemp == '\0') &&
       (iVar7 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar7 != 0)) {
      __cxa_guard_release(&AllocTempVector()::s_vecTemp);
    }
    if ((AllocTempVector()::s_nIndex == '\0') &&
       (iVar7 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar7 != 0)) {
      AllocTempVector()::s_nIndex = 0;
      __cxa_guard_release(&AllocTempVector()::s_nIndex);
    }
    AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
    LOCK();
    UNLOCK();
    iVar7 = AllocTempVector()::s_nIndex * 0xc;
    if ((AllocTempVector()::s_vecTemp == '\0') &&
       (iVar10 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar10 != 0)) {
      __cxa_guard_release(&AllocTempVector()::s_vecTemp);
    }
    if ((AllocTempVector()::s_nIndex == '\0') &&
       (iVar10 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar10 != 0)) {
      AllocTempVector()::s_nIndex = 0;
      __cxa_guard_release(&AllocTempVector()::s_nIndex);
    }
    AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
    LOCK();
    UNLOCK();
    iVar10 = AllocTempVector()::s_nIndex * 0xc;
    *(float *)(AllocTempVector()::s_vecTemp + iVar10) =
         (*(float *)(pIVar2 + 0x1a8) - *(float *)(pIVar2 + 0x19c)) * 0.5 +
         *(float *)(pIVar2 + 0x19c);
    *(float *)(AllocTempVector()::s_vecTemp + iVar10 + 4) =
         (*(float *)(pIVar2 + 0x1ac) - *(float *)(pIVar2 + 0x1a0)) * 0.5 +
         *(float *)(pIVar2 + 0x1a0);
    *(float *)(AllocTempVector()::s_vecTemp + iVar10 + 8) =
         (*(float *)(pIVar2 + 0x1b0) - *(float *)(pIVar2 + 0x1a4)) * 0.5 +
         *(float *)(pIVar2 + 0x1a4);
    if (((((byte)pIVar2[0x1b4] & 0x40) == 0) && (((byte)pIVar2[0x1b6] & 0xfd) != 0)) &&
       ((pfVar8 = (float *)(**(code **)(*(int *)(pIVar2 + 0x194) + 0x24))(pIVar1),
        vec3_angle != *pfVar8 || ((DAT_01053d40 != pfVar8[1] || (DAT_01053d44 != pfVar8[2])))))) {
      pmVar9 = (matrix3x4_t *)(**(code **)(*(int *)(pIVar2 + 0x194) + 0x28))(pIVar1);
      VectorTransform((float *)(AllocTempVector()::s_vecTemp + iVar10),pmVar9,
                      (float *)(AllocTempVector()::s_vecTemp + iVar7));
      local_c8 = *(float *)(AllocTempVector()::s_vecTemp + iVar7 + 4);
      local_cc = *(float *)(AllocTempVector()::s_vecTemp + iVar7);
      local_c4 = *(float *)(AllocTempVector()::s_vecTemp + iVar7 + 8);
    }
    else {
      pfVar8 = (float *)(**(code **)(*(int *)(pIVar2 + 0x194) + 0x20))(pIVar1);
      local_cc = *pfVar8 + *(float *)(AllocTempVector()::s_vecTemp + iVar10);
      *(float *)(AllocTempVector()::s_vecTemp + iVar7) = local_cc;
      local_c8 = pfVar8[1] + *(float *)(AllocTempVector()::s_vecTemp + iVar10 + 4);
      *(float *)(AllocTempVector()::s_vecTemp + iVar7 + 4) = local_c8;
      local_c4 = pfVar8[2] + *(float *)(AllocTempVector()::s_vecTemp + iVar10 + 8);
      *(float *)(AllocTempVector()::s_vecTemp + iVar7 + 8) = local_c4;
    }
    local_8c = 0;
    local_bc = *(float *)param_2 - local_cc;
    local_b8 = *(float *)(param_2 + 4) - local_c8;
    local_b4 = *(float *)(param_2 + 8) - local_c4;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    local_9c = (*(float *)(iVar5 + 0x18) - *(float *)(iVar6 + 0xc)) * 0.5;
    local_98 = (*(float *)(iVar5 + 0x1c) - *(float *)(iVar6 + 0x10)) * 0.5;
    local_94 = (*(float *)(iVar5 + 0x20) - *(float *)(iVar6 + 0x14)) * 0.5;
    local_88 = local_9c * local_9c + local_98 * local_98 + local_94 * local_94 < 1e-06;
    local_ac = (*(float *)(iVar5 + 0x18) + *(float *)(iVar6 + 0xc)) * 0.5;
    local_cc = local_cc + local_ac;
    local_a8 = (*(float *)(iVar5 + 0x1c) + *(float *)(iVar6 + 0x10)) * 0.5;
    local_c8 = local_c8 + local_a8;
    local_a4 = (*(float *)(iVar5 + 0x20) + *(float *)(iVar6 + 0x14)) * 0.5;
    local_c4 = local_c4 + local_a4;
    local_ac = -local_ac;
    local_a8 = -local_a8;
    local_a4 = -local_a4;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,pIVar2,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x201400b,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,(Vector *)&local_64,0xff,0xff,0,true,-1.0);
    }
    uVar4 = local_39 ^ 1;
  }
  else {
    uVar4 = 1;
  }
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)