L L4D2node

CBaseServerVehicle::GetEntryAnimForPoint

0x00b36c70 · 527 bytes · __thiscall

_ZN18CBaseServerVehicle20GetEntryAnimForPointERK6Vector

Decompiled

undefined (2 params)

/* CBaseServerVehicle::GetEntryAnimForPoint(Vector const&) */

undefined4 __thiscall
CBaseServerVehicle::GetEntryAnimForPoint(CBaseServerVehicle *this,Vector *param_1)

{
  char cVar1;
  CBaseEntity *this_00;
  int iVar2;
  undefined4 uVar3;
  int iVar4;
  int *piVar5;
  int iVar6;
  CStudioHdr *pCVar7;
  int *piVar8;
  Vector local_70 [12];
  QAngle local_64 [12];
  Vector local_58 [12];
  matrix3x4_t local_4c [60];
  
  if (this[0x68] == (CBaseServerVehicle)0x0) {
    (**(code **)(*(int *)this + 0xf4))(this);
    this[0x68] = (CBaseServerVehicle)0x1;
  }
  if (*(int *)(this + 0x4c) == 0) {
    return 0;
  }
  if ((*(int *)(this + 0x2c) != 0) &&
     (this_00 = (CBaseEntity *)
                __dynamic_cast(*(int *)(this + 0x2c),&CBaseEntity::typeinfo,
                               &CBaseAnimating::typeinfo,0), this_00 != (CBaseEntity *)0x0)) {
    pCVar7 = *(CStudioHdr **)(this_00 + 0x13e0);
    if (pCVar7 == (CStudioHdr *)0x0) {
      iVar2 = CBaseEntity::GetModel(this_00);
      if (iVar2 == 0) {
        pCVar7 = *(CStudioHdr **)(this_00 + 0x13e0);
      }
      else {
        CBaseAnimating::LockStudioHdr((CBaseAnimating *)this_00);
        pCVar7 = *(CStudioHdr **)(this_00 + 0x13e0);
      }
      if (pCVar7 == (CStudioHdr *)0x0) {
        return 0;
      }
    }
    if (*(int *)pCVar7 != 0) {
      iVar2 = FindHitboxSetByName(pCVar7,"entryboxes");
      iVar2 = *(int *)pCVar7 + *(int *)(*(int *)pCVar7 + 0xb0) + iVar2 * 0xc;
      if ((iVar2 != 0) && (*(int *)(iVar2 + 4) != 0)) {
        if (0 < *(int *)(iVar2 + 4)) {
          iVar6 = 0;
          do {
            piVar5 = (int *)(iVar6 * 0x44 + *(int *)(iVar2 + 8) + iVar2);
            CBaseAnimating::GetBonePosition((CBaseAnimating *)this_00,*piVar5,local_70,local_64);
            AngleMatrix(local_64,local_70,local_4c);
            VectorITransform((float *)param_1,local_4c,(float *)local_58);
            cVar1 = IsPointInBox(local_58,(Vector *)(piVar5 + 2),(Vector *)(piVar5 + 5));
            if ((cVar1 != '\0') && (0 < *(int *)(this + 0x4c))) {
              piVar8 = *(int **)(this + 0x40);
              if (*piVar8 == piVar5[1]) {
LAB_00b36e60:
                uVar3 = CBaseAnimating::LookupSequence
                                  ((CBaseAnimating *)this_00,(char *)(piVar8 + 1));
                return uVar3;
              }
              iVar4 = 0;
              while( true ) {
                piVar8 = piVar8 + 0x21;
                iVar4 = iVar4 + 1;
                if (iVar4 == *(int *)(this + 0x4c)) break;
                if (*piVar8 == piVar5[1]) goto LAB_00b36e60;
              }
            }
            iVar6 = iVar6 + 1;
          } while (iVar6 < *(int *)(iVar2 + 4));
        }
        return 0xffffffff;
      }
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)