CBaseServerVehicle::StopSound
0x00b36930 · 71 bytes · __thiscall
_ZN18CBaseServerVehicle9StopSoundE12vehiclesound
Decompiled
undefined (2 params)
/* CBaseServerVehicle::StopSound(vehiclesound) */
void __thiscall CBaseServerVehicle::StopSound(CBaseServerVehicle *this,int param_2)
{
int iVar1;
if (*(char **)(this + param_2 * 4 + 0xbc) != (char *)0x0) {
if (*(int *)(*(int *)(this + 0x2c) + 0x30) == 0) {
iVar1 = 0;
}
else {
iVar1 = *(int *)(*(int *)(this + 0x2c) + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::StopSound(iVar1,2,*(char **)(this + param_2 * 4 + 0xbc));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.