L L4D2node

CBaseServerVehicle::PassengerShouldReceiveDamage

0x00b36450 · 31 bytes · __cdecl

_ZN18CBaseServerVehicle28PassengerShouldReceiveDamageER15CTakeDamageInfo

Decompiled

undefined (1 param)

/* CBaseServerVehicle::PassengerShouldReceiveDamage(CTakeDamageInfo&) */

undefined4 CBaseServerVehicle::PassengerShouldReceiveDamage(CTakeDamageInfo *param_1)

{
  undefined4 uVar1;
  
  if (*(int **)(param_1 + 0x30) != (int *)0x0) {
                    /* WARNING: Could not recover jumptable at 0x00b36466. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    uVar1 = (**(code **)(**(int **)(param_1 + 0x30) + 0x3c))();
    return uVar1;
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)