L L4D2node

CBaseServerVehicle::NPC_HasAvailableSeat

0x00b36420 · 48 bytes · __thiscall

_ZN18CBaseServerVehicle20NPC_HasAvailableSeatE8string_t

Decompiled

undefined (2 params)

/* CBaseServerVehicle::NPC_HasAvailableSeat(string_t) */

bool __thiscall
CBaseServerVehicle::NPC_HasAvailableSeat(CBaseServerVehicle *this,undefined4 param_2)

{
  int iVar1;
  
  iVar1 = (**(code **)(*(int *)this + 0x6c))(this,0,param_2,0);
  return iVar1 != -1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)