CBaseServerVehicle::SetupMove
0x00b36170 · 20 bytes · __cdecl
_ZN18CBaseServerVehicle9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData
Decompiled
undefined (4 params)
/* CBaseServerVehicle::SetupMove(CBasePlayer*, CUserCmd*, IMoveHelper*, CMoveData*) */
void CBaseServerVehicle::SetupMove
(CBasePlayer *param_1,CUserCmd *param_2,IMoveHelper *param_3,CMoveData *param_4)
{
/* WARNING: Could not recover jumptable at 0x00b36182. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(param_1 + 0x30) + 8))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.