CPropVehicleDriveable::SetVehicleExitAnim
0x00b35d40 · 250 bytes · __cdecl
_ZN21CPropVehicleDriveable18SetVehicleExitAnimEb6Vector
Decompiled
undefined (2 params)
/* CPropVehicleDriveable::SetVehicleExitAnim(bool, Vector) */
void CPropVehicleDriveable::SetVehicleExitAnim
(int param_1,char param_2,float param_3,float param_4,float param_5)
{
CBaseEdict *pCVar1;
int iVar2;
if (*(char *)(param_1 + 0x162d) != param_2) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(char *)(param_1 + 0x162d) = param_2;
}
if ((param_2 != '\0') &&
(((param_3 != *(float *)(param_1 + 0x1600) || (param_4 != *(float *)(param_1 + 0x1604))) ||
(param_5 != *(float *)(param_1 + 0x1608))))) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(float *)(param_1 + 0x1600) = param_3;
*(float *)(param_1 + 0x1604) = param_4;
*(float *)(param_1 + 0x1608) = param_5;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.