L L4D2node

CPropVehicleDriveable::SetVehicleExitAnim

0x00b35d40 · 250 bytes · __cdecl

_ZN21CPropVehicleDriveable18SetVehicleExitAnimEb6Vector

Decompiled

undefined (2 params)

/* CPropVehicleDriveable::SetVehicleExitAnim(bool, Vector) */

void CPropVehicleDriveable::SetVehicleExitAnim
               (int param_1,char param_2,float param_3,float param_4,float param_5)

{
  CBaseEdict *pCVar1;
  int iVar2;
  
  if (*(char *)(param_1 + 0x162d) != param_2) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(char *)(param_1 + 0x162d) = param_2;
  }
  if ((param_2 != '\0') &&
     (((param_3 != *(float *)(param_1 + 0x1600) || (param_4 != *(float *)(param_1 + 0x1604))) ||
      (param_5 != *(float *)(param_1 + 0x1608))))) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(float *)(param_1 + 0x1600) = param_3;
    *(float *)(param_1 + 0x1604) = param_4;
    *(float *)(param_1 + 0x1608) = param_5;
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)