L L4D2node

CPropVehicleDriveable::NPC_FinishedExitVehicle

0x00b35be0 · 5 bytes · __cdecl

_ZN21CPropVehicleDriveable23NPC_FinishedExitVehicleEP11CAI_BaseNPCb

Decompiled

undefined (2 params)

/* CPropVehicleDriveable::NPC_FinishedExitVehicle(CAI_BaseNPC*, bool) */

void CPropVehicleDriveable::NPC_FinishedExitVehicle(CAI_BaseNPC *param_1,bool param_2)

{
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)