L L4D2node

CBaseServerVehicle::ClassifyPassenger

0x00b359d0 · 8 bytes · __thiscall

_ZN18CBaseServerVehicle17ClassifyPassengerEP20CBaseCombatCharacter7Class_T

Decompiled

undefined (3 params)

/* CBaseServerVehicle::ClassifyPassenger(CBaseCombatCharacter*, Class_T) */

undefined4 __thiscall
CBaseServerVehicle::ClassifyPassenger(undefined4 this,undefined4 param_1,undefined4 param_3)

{
  return param_3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)