CFourWheelServerVehicle::InitViewSmoothing
0x00b35830 · 116 bytes · __thiscall
_ZN23CFourWheelServerVehicle17InitViewSmoothingERK6VectorRK6QAngle
Decompiled
undefined (3 params)
/* CFourWheelServerVehicle::InitViewSmoothing(Vector const&, QAngle const&) */
void __thiscall
CFourWheelServerVehicle::InitViewSmoothing
(CFourWheelServerVehicle *this,Vector *param_1,QAngle *param_2)
{
undefined4 uVar1;
this[0x1de] = (CFourWheelServerVehicle)0x0;
*(undefined4 *)(this + 500) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x1f8) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x1fc) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(this + 0x1e8) = *(undefined4 *)param_2;
*(undefined4 *)(this + 0x1ec) = *(undefined4 *)(param_2 + 4);
uVar1 = r_JeepFOV._28_4_;
*(undefined4 *)(this + 0x1f0) = *(undefined4 *)(param_2 + 8);
*(undefined4 *)(this + 0x1b8) = *(undefined4 *)(uVar1 + 0x2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.