L L4D2node

CPropVehicleDriveable::CreateServerVehicle

0x00b357e0 · 61 bytes · __thiscall

_ZN21CPropVehicleDriveable19CreateServerVehicleEv

Decompiled

undefined (1 param)

/* CPropVehicleDriveable::CreateServerVehicle() */

void __thiscall CPropVehicleDriveable::CreateServerVehicle(CPropVehicleDriveable *this)

{
  CFourWheelServerVehicle *this_00;
  
  this_00 = ::operator_new(0x218);
                    /* try { // try from 00b357fc to 00b35800 has its CatchHandler @ 00b3581d */
  CFourWheelServerVehicle::CFourWheelServerVehicle(this_00);
  *(CFourWheelServerVehicle **)(this + 0x1554) = this_00;
  (**(code **)(*(int *)this_00 + 0xfc))(this_00,this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)