CPropVehicleDriveable::CreateServerVehicle
0x00b357e0 · 61 bytes · __thiscall
_ZN21CPropVehicleDriveable19CreateServerVehicleEv
Decompiled
undefined (1 param)
/* CPropVehicleDriveable::CreateServerVehicle() */
void __thiscall CPropVehicleDriveable::CreateServerVehicle(CPropVehicleDriveable *this)
{
CFourWheelServerVehicle *this_00;
this_00 = ::operator_new(0x218);
/* try { // try from 00b357fc to 00b35800 has its CatchHandler @ 00b3581d */
CFourWheelServerVehicle::CFourWheelServerVehicle(this_00);
*(CFourWheelServerVehicle **)(this + 0x1554) = this_00;
(**(code **)(*(int *)this_00 + 0xfc))(this_00,this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.