CPropVehicleDriveable::SetupMove
0x00b353b0 · 10 bytes · __thiscall
_ZThn5452_N21CPropVehicleDriveable9SetupMoveEP11CBasePlayerP8CUserCmdP11IMoveHelperP9CMoveData
Decompiled
undefined (5 params)
/* non-virtual thunk to CPropVehicleDriveable::SetupMove(CBasePlayer*, CUserCmd*, IMoveHelper*,
CMoveData*) */
void __thiscall
CPropVehicleDriveable::SetupMove
(CPropVehicleDriveable *this,CBasePlayer *param_1,CUserCmd *param_2,IMoveHelper *param_3,
CMoveData *param_4)
{
SetupMove((CBasePlayer *)(this + -0x154c),(CUserCmd *)param_1,(IMoveHelper *)param_2,
(CMoveData *)param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.