L L4D2node

CPropVehicleDriveable::CPropVehicleDriveable

0x00b35040 · 523 bytes · __thiscall

_ZN21CPropVehicleDriveableC1Ev

Decompiled

undefined (1 param)

/* CPropVehicleDriveable::CPropVehicleDriveable() */

void __thiscall CPropVehicleDriveable::CPropVehicleDriveable(CPropVehicleDriveable *this)

{
  float fVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  
  CPropVehicle::CPropVehicle((CPropVehicle *)this);
  *(undefined ***)this = &PTR__CPropVehicleDriveable_00d497a8;
  *(undefined ***)(this + 0x13f4) = &PTR_OnAttemptPhysGunPickup_00d49bdc;
  *(undefined ***)(this + 0x154c) = &PTR_GetDriver_00d49c0c;
  *(undefined ***)(this + 0x1550) = &PTR_NPC_CanEnterVehicle_00d49c54;
  *(undefined4 *)(this + 0x1554) = 0;
  *(undefined4 *)(this + 0x1558) = 0;
  *(undefined4 *)(this + 0x1564) = 0xffffffff;
  *(undefined4 *)(this + 0x1568) = 0;
  *(undefined4 *)(this + 0x1570) = 0;
  *(undefined4 *)(this + 0x157c) = 0xffffffff;
  *(undefined4 *)(this + 0x1580) = 0;
  *(undefined4 *)(this + 0x1588) = 0;
  *(undefined4 *)(this + 0x1594) = 0xffffffff;
  *(undefined4 *)(this + 0x1598) = 0;
  *(undefined4 *)(this + 0x15a0) = 0;
  *(undefined4 *)(this + 0x15ac) = 0xffffffff;
  *(undefined4 *)(this + 0x15b0) = 0;
  *(undefined4 *)(this + 0x15b8) = 0;
  *(undefined4 *)(this + 0x15c4) = 0xffffffff;
  *(undefined4 *)(this + 0x15c8) = 0;
  *(undefined4 *)(this + 0x15d0) = 0;
  *(undefined4 *)(this + 0x15dc) = 0xffffffff;
  *(undefined4 *)(this + 0x15e0) = 0;
  *(undefined4 *)(this + 0x15e8) = 0xffffffff;
  *(undefined4 *)(this + 0x161c) = 0xffffffff;
  *(undefined4 *)(this + 0x1620) = 0xffffffff;
  *(undefined4 *)(this + 0x1630) = 0;
  *(undefined4 *)(this + 0x1634) = 0;
  if (((*(float *)(this + 0x1600) == 0.0) && (*(float *)(this + 0x1604) == 0.0)) &&
     (*(float *)(this + 0x1608) == 0.0)) {
    fVar1 = *(float *)(this + 0x160c);
  }
  else {
    if (this[0x6c] == (CPropVehicleDriveable)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
                    /* try { // try from 00b351ca to 00b35219 has its CatchHandler @ 00b35256 */
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPropVehicleDriveable)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x1600) = 0;
    fVar1 = *(float *)(this + 0x160c);
    *(undefined4 *)(this + 0x1604) = 0;
    *(undefined4 *)(this + 0x1608) = 0;
  }
  if (((fVar1 == 0.0) && (*(float *)(this + 0x1610) == 0.0)) && (*(float *)(this + 0x1614) == 0.0))
  {
    return;
  }
  if (this[0x6c] == (CPropVehicleDriveable)0x0) {
    pCVar2 = *(CBaseEdict **)(this + 0x30);
    if (pCVar2 != (CBaseEdict *)0x0) {
      *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
      *(undefined2 *)(iVar3 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CPropVehicleDriveable)((byte)this[0x70] | 1);
  }
  *(undefined4 *)(this + 0x160c) = 0;
  *(undefined4 *)(this + 0x1610) = 0;
  *(undefined4 *)(this + 0x1614) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)