L L4D2node

DataMapInit<CPropVehicle>

0x00b347d0 · 280 bytes · __cdecl

_Z11DataMapInitI12CPropVehicleEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* datamap_t* DataMapInit<CPropVehicle>(CPropVehicle*) */

datamap_t * DataMapInit<CPropVehicle>(CPropVehicle *param_1)

{
  int iVar1;
  
  if (DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder);
    if (iVar1 != 0) {
      DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder._0_4_ = s_CPropVehicle_00d48e38;
      DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder._8_4_ = 0;
      DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder._12_4_ = 0;
      DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder._16_4_ = 0;
      DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder._20_4_ = 0;
      DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder._24_4_ = 0;
      DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder._4_4_ = 0xc;
      __cxa_guard_release(&DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   DataMapInit<CPropVehicle>(CPropVehicle*)::nameHolder,&__dso_handle);
    }
  }
  CPropVehicle::m_DataMap._12_4_ = CBaseAnimating::m_DataMap;
  if (DataMapInit<CPropVehicle>(CPropVehicle*)::dataDesc == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CPropVehicle>(CPropVehicle*)::dataDesc);
    if (iVar1 != 0) {
                    /* try { // try from 00b34837 to 00b34857 has its CatchHandler @ 00b348f7 */
      DataMapInit<CPropVehicle>(CPropVehicle*)::dataDesc._148_4_ = GetPhysObjSaveRestoreOps(9);
      DataMapInit<CPropVehicle>(CPropVehicle*)::dataDesc._204_2_ = 4;
      DataMapInit<CPropVehicle>(CPropVehicle*)::dataDesc._212_4_ = GetPhysObjSaveRestoreOps(1);
      __cxa_guard_release(&DataMapInit<CPropVehicle>(CPropVehicle*)::dataDesc);
    }
  }
  CPropVehicle::m_DataMap._4_4_ = 0xd;
  CPropVehicle::m_DataMap._0_4_ = 0xf66da0;
  return (datamap_t *)CPropVehicle::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)