CPropVehicle::Think
0x00b337a0 · 71 bytes · __thiscall
_ZN12CPropVehicle5ThinkEv
Decompiled
undefined (1 param)
/* CPropVehicle::Think() */
void __thiscall CPropVehicle::Think(CPropVehicle *this)
{
CFourWheelVehiclePhysics::Think((CFourWheelVehiclePhysics *)(this + 0x13f8));
if (((byte)this[0x148] & 1) != 0) {
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.