L L4D2node

CPropVehicle::Think

0x00b337a0 · 71 bytes · __thiscall

_ZN12CPropVehicle5ThinkEv

Decompiled

undefined (1 param)

/* CPropVehicle::Think() */

void __thiscall CPropVehicle::Think(CPropVehicle *this)

{
  CFourWheelVehiclePhysics::Think((CFourWheelVehiclePhysics *)(this + 0x13f8));
  if (((byte)this[0x148] & 1) != 0) {
    CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)