CPropVehicleDriveable::~CPropVehicleDriveable
0x00b32e90 · 174 bytes · __thiscall
_ZN21CPropVehicleDriveableD1Ev
Decompiled
undefined (1 param)
/* CPropVehicleDriveable::~CPropVehicleDriveable() */
void __thiscall CPropVehicleDriveable::~CPropVehicleDriveable(CPropVehicleDriveable *this)
{
int *piVar1;
piVar1 = *(int **)(this + 0x1554);
*(undefined ***)this = &PTR__CPropVehicleDriveable_00d497a8;
*(undefined ***)(this + 0x13f4) = &PTR_OnAttemptPhysGunPickup_00d49bdc;
*(undefined ***)(this + 0x154c) = &PTR_GetDriver_00d49c0c;
*(undefined ***)(this + 0x1550) = &PTR_NPC_CanEnterVehicle_00d49c54;
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x128))(piVar1);
*(undefined4 *)(this + 0x1554) = 0;
}
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x15d0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x15b8));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x15a0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x1588));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x1570));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x1558));
CPropVehicle::~CPropVehicle((CPropVehicle *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.