CPropVehicle::DrawDebugGeometryOverlays
0x00b32b00 · 46 bytes · __thiscall
_ZN12CPropVehicle25DrawDebugGeometryOverlaysEv
Decompiled
undefined (1 param)
/* CPropVehicle::DrawDebugGeometryOverlays() */
void __thiscall CPropVehicle::DrawDebugGeometryOverlays(CPropVehicle *this)
{
if (((byte)this[0x110] & 4) != 0) {
CFourWheelVehiclePhysics::DrawDebugGeometryOverlays((CFourWheelVehiclePhysics *)(this + 0x13f8))
;
}
CBaseProp::DrawDebugGeometryOverlays((CBaseProp *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.