L L4D2node

CFourWheelServerVehicle::GetVehicleParams

0x00b32890 · 26 bytes · __thiscall

_ZN23CFourWheelServerVehicle16GetVehicleParamsEv

Decompiled

undefined (1 param)

/* CFourWheelServerVehicle::GetVehicleParams() */

void __thiscall CFourWheelServerVehicle::GetVehicleParams(CFourWheelServerVehicle *this)

{
                    /* WARNING: Could not recover jumptable at 0x00b328a8. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(**(int **)(*(int *)(this + 0x2c) + 0x141c) + 0x10))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)