CPropVehicleDriveable::NPC_AddPassenger
0x00b327b0 · 113 bytes · __cdecl
_ZN21CPropVehicleDriveable16NPC_AddPassengerEP11CAI_BaseNPC8string_ti
Decompiled
undefined (3 params)
/* CPropVehicleDriveable::NPC_AddPassenger(CAI_BaseNPC*, string_t, int) */
undefined4 CPropVehicleDriveable::NPC_AddPassenger(int *param_1,undefined4 param_2)
{
undefined4 uVar1;
int *piVar2;
uVar1 = (**(code **)(*param_1 + 0x414))(param_1,param_2,1);
if ((char)uVar1 != '\0') {
piVar2 = (int *)(**(code **)(*param_1 + 0x18c))(param_1);
if (piVar2 != (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x00b32820. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar1 = (**(code **)(*piVar2 + 0x70))();
return uVar1;
}
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.