L L4D2node

UTIL_EntitiesInPVS

0x00b2e410 · 381 bytes · __cdecl

_Z18UTIL_EntitiesInPVSP11CBaseEntityS0_

Decompiled

undefined (2 params)

/* UTIL_EntitiesInPVS(CBaseEntity*, CBaseEntity*) */

int UTIL_EntitiesInPVS(CBaseEntity *param_1,CBaseEntity *param_2)

{
  int iVar1;
  code *pcVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  int **ppiVar6;
  int *local_70;
  undefined4 *local_6c;
  CBaseEntity *local_68;
  undefined1 *local_64;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined1 local_34 [12];
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  ppiVar6 = &local_6c;
  if (UTIL_EntitiesInPVS(CBaseEntity*,CBaseEntity*)::lastOrg == '\0') {
    local_6c = (undefined4 *)&UTIL_EntitiesInPVS(CBaseEntity*,CBaseEntity*)::lastOrg;
    local_70 = (int *)0xb2e4f4;
    iVar4 = __cxa_guard_acquire();
    if (iVar4 != 0) {
      local_6c = (undefined4 *)&UTIL_EntitiesInPVS(CBaseEntity*,CBaseEntity*)::lastOrg;
      UTIL_EntitiesInPVS(CBaseEntity*,CBaseEntity*)::lastOrg._0_4_ = 0;
      UTIL_EntitiesInPVS(CBaseEntity*,CBaseEntity*)::lastOrg._4_4_ = 0;
      UTIL_EntitiesInPVS(CBaseEntity*,CBaseEntity*)::lastOrg._8_4_ = 0;
      local_70 = (int *)0xb2e526;
      __cxa_guard_release();
    }
  }
  if (param_1 != (CBaseEntity *)0x0) {
    if (param_2 == (CBaseEntity *)0x0) {
      local_6c = &local_28;
      local_68 = param_1;
      local_70 = (int *)0xb2e53d;
      (**(code **)(*(int *)param_1 + 0x234))();
      local_6c = &local_40;
      ppiVar6 = &local_70;
      local_40 = local_28;
      local_3c = local_24;
      local_38 = local_20;
      local_70 = engine;
      local_6c = (undefined4 *)(**(code **)(*engine + 0x30))();
      local_64 = UTIL_EntitiesInPVS(CBaseEntity*,CBaseEntity*)::pvs;
      local_68 = (CBaseEntity *)0x2000;
      local_70 = engine;
      (**(code **)(*engine + 0x34))();
    }
    ppiVar6[1] = (int *)param_2;
    *ppiVar6 = (int *)gEntList;
    ppiVar6[-1] = (int *)0xb2e44c;
    iVar4 = CGlobalEntityList::NextEnt((CGlobalEntityList *)*ppiVar6,(CBaseEntity *)ppiVar6[1]);
    if (iVar4 != 0) {
      do {
        if (*(int *)(iVar4 + 0x30) != 0) {
          *ppiVar6 = (int *)iVar4;
          ppiVar6[-1] = (int *)0xb2e46f;
          iVar5 = CBaseEntity::GetRootMoveParent((CBaseEntity *)*ppiVar6);
          iVar1 = *(int *)(iVar5 + 0x194);
          ppiVar6[2] = &local_28;
          *ppiVar6 = (int *)(iVar5 + 0x194);
          ppiVar6[1] = (int *)local_34;
          pcVar2 = *(code **)(iVar1 + 0x3c);
          ppiVar6[-1] = (int *)0xb2e489;
          (*pcVar2)();
          iVar1 = *engine;
          ppiVar6[4] = (int *)0x2000;
          ppiVar6[3] = (int *)UTIL_EntitiesInPVS(CBaseEntity*,CBaseEntity*)::pvs;
          ppiVar6[2] = &local_28;
          ppiVar6[1] = (int *)local_34;
          *ppiVar6 = engine;
          pcVar2 = *(code **)(iVar1 + 0x3c);
          ppiVar6[-1] = (int *)0xb2e4ae;
          cVar3 = (*pcVar2)();
          if (cVar3 != '\0') {
            return iVar4;
          }
        }
        ppiVar6[1] = (int *)iVar4;
        *ppiVar6 = (int *)gEntList;
        ppiVar6[-1] = (int *)0xb2e4c2;
        iVar4 = CGlobalEntityList::NextEnt((CGlobalEntityList *)*ppiVar6,(CBaseEntity *)ppiVar6[1]);
      } while (iVar4 != 0);
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)