UTIL_EntityInSolid
0x00b2df10 · 185 bytes · __cdecl
_Z18UTIL_EntityInSolidP11CBaseEntity
Decompiled
undefined (1 param)
/* UTIL_EntityInSolid(CBaseEntity*) */
uint UTIL_EntityInSolid(CBaseEntity *param_1)
{
int *piVar1;
char cVar2;
undefined4 *puVar3;
uint uVar4;
undefined *puVar5;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
uVar4 = *(uint *)(param_1 + 0x188);
if ((((uVar4 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar4 >> 0xc)) &&
(piVar1 = *(int **)(puVar5 + 4), piVar1 != (int *)0x0)) {
cVar2 = (**(code **)(*piVar1 + 0x16c))(piVar1);
if (cVar2 != '\0') {
return 0;
}
param_1 = (CBaseEntity *)CBaseEntity::GetRootMoveParent(param_1);
}
puVar3 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
local_18 = *puVar3;
local_14 = puVar3[1];
local_10 = puVar3[2];
uVar4 = (**(code **)*enginetrace)(enginetrace,&local_18,0xffffffff,0);
return uVar4 & 0x200400b;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.