CPrecacheOtherList::AddOrMarkPrecached
0x00b2d8f0 · 89 bytes · __cdecl
_ZN18CPrecacheOtherList18AddOrMarkPrecachedEPKc
Decompiled
undefined (1 param)
/* CPrecacheOtherList::AddOrMarkPrecached(char const*) */
undefined4 CPrecacheOtherList::AddOrMarkPrecached(char *param_1)
{
char local_2c [30];
short local_e;
CUtlSymbolTable::Find((char *)&local_e);
if (local_e != -1) {
return 0;
}
CUtlSymbolTable::AddString(local_2c);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.