UTIL_Beam
0x00b2d720 · 360 bytes · __cdecl
_Z9UTIL_BeamR6VectorS0_iihhfhhhhhhhhh
Decompiled
undefined (16 params)
/* UTIL_Beam(Vector&, Vector&, int, int, unsigned char, unsigned char, float, unsigned char,
unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char,
unsigned char, unsigned char) */
void UTIL_Beam(Vector *param_1,Vector *param_2,int param_3,int param_4,uchar param_5,uchar param_6,
float param_7,uchar param_8,uchar param_9,uchar param_10,uchar param_11,uchar param_12
,uchar param_13,uchar param_14,uchar param_15,uchar param_16)
{
undefined **local_3c [11];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b2d77d to 00b2d781 has its CatchHandler @ 00b2d888 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_3c);
/* try { // try from 00b2d86b to 00b2d86d has its CatchHandler @ 00b2d89a */
(**(code **)(*(int *)te + 0x1c))
(te,(CRecipientFilter *)local_3c,0,param_1,param_2,param_3,param_4,param_5,param_6,
param_7,(float)param_8 + 0.0,(float)param_9 + 0.0,param_10,(float)param_11 + 0.0,
param_12,param_13,param_14,param_15,param_16);
local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.