UTIL_SayTextAll
0x00b2c3e0 · 105 bytes · __cdecl
_Z15UTIL_SayTextAllPKcP11CBasePlayerb
Decompiled
undefined (3 params)
/* UTIL_SayTextAll(char const*, CBasePlayer*, bool) */
void UTIL_SayTextAll(char *param_1,CBasePlayer *param_2,bool param_3)
{
undefined **local_2c [8];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b2c400 to 00b2c404 has its CatchHandler @ 00b2c449 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
/* try { // try from 00b2c40f to 00b2c413 has its CatchHandler @ 00b2c474 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
/* try { // try from 00b2c42e to 00b2c432 has its CatchHandler @ 00b2c45b */
UTIL_SayTextFilter((IRecipientFilter *)local_2c,param_1,param_2,param_3);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.