L L4D2node

UTIL_GetCurrentCheckClient

0x00b27690 · 462 bytes · unknown

_ZL26UTIL_GetCurrentCheckClientv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UTIL_GetCurrentCheckClient() */

uint * UTIL_GetCurrentCheckClient(void)

{
  uint *puVar1;
  int iVar2;
  int *piVar3;
  uint uVar4;
  uint uVar5;
  byte *pbVar6;
  uint uVar7;
  undefined4 *puVar8;
  byte bVar9;
  float fVar10;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  bVar9 = 0;
  fVar10 = *(float *)(gpGlobals + 0xc) - (float)g_CheckClient._16404_4_;
  if ((fVar10 < 0.1) && (0.0 <= fVar10)) {
LAB_00b276ca:
    if ((((uint)g_CheckClient._16400_4_ < 0x800) && (*(int *)(gpGlobals + 0x58) != 0)) &&
       (puVar1 = (uint *)(*(int *)(gpGlobals + 0x58) + g_CheckClient._16400_4_ * 0x10),
       (*puVar1 & 2) == 0)) {
      if (puVar1[3] == 0) {
        puVar1 = (uint *)0x0;
      }
      return puVar1;
    }
    return (uint *)0x0;
  }
  uVar4 = *(uint *)(gpGlobals + 0x14);
  uVar7 = g_CheckClient._16400_4_;
  if ((int)g_CheckClient._16400_4_ < 1) {
    uVar7 = 1;
  }
  if ((int)uVar4 < (int)uVar7) {
    uVar5 = 1;
    uVar7 = uVar4;
  }
  else if (uVar4 == uVar7) {
    uVar5 = 1;
  }
  else {
    uVar5 = uVar7 + 1;
  }
  iVar2 = *(int *)(gpGlobals + 0x58);
  do {
    if ((int)uVar4 < (int)uVar5) {
      uVar5 = 1;
LAB_00b27743:
      if ((iVar2 != 0) && (pbVar6 = (byte *)(uVar5 * 0x10 + iVar2), (*pbVar6 & 2) == 0)) {
        if (uVar7 == uVar5) goto LAB_00b2779d;
        piVar3 = *(int **)(pbVar6 + 0xc);
        if (piVar3 != (int *)0x0) {
          iVar2 = (**(code **)(*piVar3 + 0x18))(piVar3);
          if ((iVar2 != 0) && ((*(uint *)(iVar2 + 0x150) & 0x8000) == 0)) {
            g_CheckClient[0x4018] = 0;
            puVar8 = (undefined4 *)(g_CheckClient + 0x200c);
            for (iVar2 = 0x800; iVar2 != 0; iVar2 = iVar2 + -1) {
              *puVar8 = 0;
              puVar8 = puVar8 + (uint)bVar9 * -2 + 1;
            }
LAB_00b2779d:
            piVar3 = *(int **)(pbVar6 + 0xc);
            if ((piVar3 != (int *)0x0) &&
               (piVar3 = (int *)(**(code **)(*piVar3 + 0x18))(piVar3), piVar3 != (int *)0x0)) {
              (**(code **)(*piVar3 + 0x234))(&local_28,piVar3);
              local_34 = local_28;
              local_30 = local_24;
              local_2c = local_20;
              iVar2 = (**(code **)(*engine + 0x30))(engine,&local_34);
              if (iVar2 != g_CheckClient._16396_4_) {
                g_CheckClient._16396_4_ = iVar2;
                (**(code **)(*engine + 0x34))(engine,iVar2,0x2000,0x103534c);
              }
            }
            g_CheckClient._16404_4_ = *(undefined4 *)(gpGlobals + 0xc);
            g_CheckClient._16400_4_ = uVar5;
            goto LAB_00b276ca;
          }
          uVar4 = *(uint *)(gpGlobals + 0x14);
          iVar2 = *(int *)(gpGlobals + 0x58);
        }
      }
    }
    else if (uVar5 < 0x800) goto LAB_00b27743;
    uVar5 = uVar5 + 1;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)