CChangeLevel::NotifyEntitiesOutOfTransition
0x00b21c80 · 250 bytes · __thiscall
_ZN12CChangeLevel29NotifyEntitiesOutOfTransitionEv
Decompiled
undefined (1 param)
/* CChangeLevel::NotifyEntitiesOutOfTransition() */
void __thiscall CChangeLevel::NotifyEntitiesOutOfTransition(CChangeLevel *this)
{
char cVar1;
CBaseEntity *pCVar2;
uint uVar3;
undefined4 local_30 [3];
undefined4 local_24;
undefined4 local_20;
for (pCVar2 = (CBaseEntity *)
CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0);
pCVar2 != (CBaseEntity *)0x0;
pCVar2 = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,pCVar2)) {
uVar3 = (**(code **)(*(int *)pCVar2 + 0xa4))(pCVar2);
if ((uVar3 & 8) != 0) {
uVar3 = (**(code **)(*(int *)pCVar2 + 0xa4))(pCVar2);
if (((uVar3 & 6) == 0) || (cVar1 = IsEntityInTransition(this,pCVar2), cVar1 == '\0')) {
local_30[0] = 0;
local_24 = 0xffffffff;
local_20 = 0;
(**(code **)(*(int *)pCVar2 + 0xb4))(pCVar2,"OutsideTransition",this,this,local_30,0);
}
else {
local_30[0] = 0;
local_24 = 0xffffffff;
local_20 = 0;
(**(code **)(*(int *)pCVar2 + 0xb4))(pCVar2,"InsideTransition",this,this,local_30,0);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.