L L4D2node

CChangeLevel::InTransitionVolume

0x00b21a40 · 265 bytes · __cdecl

_ZN12CChangeLevel18InTransitionVolumeEP11CBaseEntityPKc

Decompiled

undefined (2 params)

/* CChangeLevel::InTransitionVolume(CBaseEntity*, char const*) */

undefined4 CChangeLevel::InTransitionVolume(CBaseEntity *param_1,char *param_2)

{
  char cVar1;
  uint uVar2;
  undefined4 uVar3;
  CBaseEntity *pCVar4;
  CBaseEntity *this;
  
  uVar2 = (**(code **)(*(int *)param_1 + 0xa4))(param_1);
  uVar3 = 2;
  if ((uVar2 & 4) == 0) {
    pCVar4 = (CBaseEntity *)CBaseEntity::GetRootMoveParent(param_1);
    this = (CBaseEntity *)
           CGlobalEntityList::FindEntityByName
                     ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,param_2,(CBaseEntity *)0x0,
                      (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
    if (this != (CBaseEntity *)0x0) {
      uVar3 = 1;
      do {
        if ((*(char **)(this + 0x7c) == "trigger_transition") ||
           (cVar1 = CBaseEntity::ClassMatchesComplex(this,"trigger_transition"), cVar1 != '\0')) {
          cVar1 = TestEntityTriggerIntersection_Accurate(this,pCVar4);
          if (cVar1 != '\0') {
            return 2;
          }
          uVar3 = 0;
        }
        this = (CBaseEntity *)
               CGlobalEntityList::FindEntityByName
                         ((CGlobalEntityList *)gEntList,this,param_2,(CBaseEntity *)0x0,
                          (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
      } while (this != (CBaseEntity *)0x0);
      return uVar3;
    }
    uVar3 = 1;
  }
  return uVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)