L L4D2node

GetScriptDesc<CBaseTrigger>

0x00b211b0 · 460 bytes · __cdecl

_Z13GetScriptDescI12CBaseTriggerEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CBaseTrigger>(CBaseTrigger*) */

ScriptClassDesc_t * GetScriptDesc<CBaseTrigger>(CBaseTrigger *param_1)

{
  ScriptClassDesc_t *pSVar1;
  int iVar2;
  undefined4 *puVar3;
  void *pvVar4;
  int local_10 [2];
  
  if (GetScriptDesc<CBaseTrigger>(CBaseTrigger*)::bInitialized == '\0') {
    GetScriptDesc<CBaseTrigger>(CBaseTrigger*)::bInitialized = 1;
    g_CBaseTrigger_ScriptDesc._8_4_ = (int)"Script_FindRescueAreaTrigger" + 0x15;
    g_CBaseTrigger_ScriptDesc._0_4_ = s_CBaseTrigger_00d3e948;
    g_CBaseTrigger_ScriptDesc._4_4_ = s_CBaseTrigger_00d3e948;
    g_CBaseTrigger_ScriptDesc._12_4_ = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
    for (pSVar1 = (ScriptClassDesc_t *)g_CBaseTrigger_ScriptDesc._12_4_;
        (iVar2 = g_CBaseTrigger_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
        (iVar2 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
        pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
    }
    g_CBaseTrigger_ScriptDesc._44_4_ = iVar2;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseTrigger_ScriptDesc + 0x10),g_CBaseTrigger_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CBaseTrigger_ScriptDesc._16_4_);
    puVar3[2] = &DAT_00d539c2;
    *puVar3 = "Enable";
    puVar3[1] = "Enable";
    puVar3[3] = 0;
    puVar3[9] = CMemberScriptBinding0<CBaseTrigger*,void(CBaseTrigger::*)(),void>::Call;
    puVar3[10] = 0x329;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseTrigger_ScriptDesc + 0x10),g_CBaseTrigger_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CBaseTrigger_ScriptDesc._16_4_);
    puVar3[2] = &DAT_00d539c2;
    *puVar3 = "Disable";
    puVar3[1] = "Disable";
    puVar3[3] = 0;
    puVar3[9] = CMemberScriptBinding0<CBaseTrigger*,void(CBaseTrigger::*)(),void>::Call;
    puVar3[10] = 0x32d;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseTrigger_ScriptDesc + 0x10),g_CBaseTrigger_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CBaseTrigger_ScriptDesc._16_4_);
    puVar3[2] = "Is the passed entity touching this trigger?";
    *puVar3 = "IsTouching";
    puVar3[1] = "Script_IsTouching";
    puVar3[3] = 6;
    puVar3[6] = 1;
    if ((int)puVar3[5] < 1) {
      puVar3[5] = 1;
      if ((void *)puVar3[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar3[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar3[4],4);
        puVar3[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar3[4];
    }
    puVar3[8] = pvVar4;
    local_10[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_10);
    puVar3[9] = CMemberScriptBinding1<CBaseTrigger*,bool(CBaseTrigger::*)(HSCRIPT__*),bool,HSCRIPT__*>
                ::Call;
    puVar3[10] = CBaseTrigger::Script_IsTouching;
    puVar3[0xb] = 1;
    return (ScriptClassDesc_t *)g_CBaseTrigger_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CBaseTrigger_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)