GetScriptDesc<CBaseTrigger>
0x00b211b0 · 460 bytes · __cdecl
_Z13GetScriptDescI12CBaseTriggerEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CBaseTrigger>(CBaseTrigger*) */
ScriptClassDesc_t * GetScriptDesc<CBaseTrigger>(CBaseTrigger *param_1)
{
ScriptClassDesc_t *pSVar1;
int iVar2;
undefined4 *puVar3;
void *pvVar4;
int local_10 [2];
if (GetScriptDesc<CBaseTrigger>(CBaseTrigger*)::bInitialized == '\0') {
GetScriptDesc<CBaseTrigger>(CBaseTrigger*)::bInitialized = 1;
g_CBaseTrigger_ScriptDesc._8_4_ = (int)"Script_FindRescueAreaTrigger" + 0x15;
g_CBaseTrigger_ScriptDesc._0_4_ = s_CBaseTrigger_00d3e948;
g_CBaseTrigger_ScriptDesc._4_4_ = s_CBaseTrigger_00d3e948;
g_CBaseTrigger_ScriptDesc._12_4_ = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
for (pSVar1 = (ScriptClassDesc_t *)g_CBaseTrigger_ScriptDesc._12_4_;
(iVar2 = g_CBaseTrigger_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
(iVar2 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
}
g_CBaseTrigger_ScriptDesc._44_4_ = iVar2;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CBaseTrigger_ScriptDesc + 0x10),g_CBaseTrigger_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CBaseTrigger_ScriptDesc._16_4_);
puVar3[2] = &DAT_00d539c2;
*puVar3 = "Enable";
puVar3[1] = "Enable";
puVar3[3] = 0;
puVar3[9] = CMemberScriptBinding0<CBaseTrigger*,void(CBaseTrigger::*)(),void>::Call;
puVar3[10] = 0x329;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CBaseTrigger_ScriptDesc + 0x10),g_CBaseTrigger_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CBaseTrigger_ScriptDesc._16_4_);
puVar3[2] = &DAT_00d539c2;
*puVar3 = "Disable";
puVar3[1] = "Disable";
puVar3[3] = 0;
puVar3[9] = CMemberScriptBinding0<CBaseTrigger*,void(CBaseTrigger::*)(),void>::Call;
puVar3[10] = 0x32d;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CBaseTrigger_ScriptDesc + 0x10),g_CBaseTrigger_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CBaseTrigger_ScriptDesc._16_4_);
puVar3[2] = "Is the passed entity touching this trigger?";
*puVar3 = "IsTouching";
puVar3[1] = "Script_IsTouching";
puVar3[3] = 6;
puVar3[6] = 1;
if ((int)puVar3[5] < 1) {
puVar3[5] = 1;
if ((void *)puVar3[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar3[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar3[4],4);
puVar3[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar3[4];
}
puVar3[8] = pvVar4;
local_10[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_10);
puVar3[9] = CMemberScriptBinding1<CBaseTrigger*,bool(CBaseTrigger::*)(HSCRIPT__*),bool,HSCRIPT__*>
::Call;
puVar3[10] = CBaseTrigger::Script_IsTouching;
puVar3[0xb] = 1;
return (ScriptClassDesc_t *)g_CBaseTrigger_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CBaseTrigger_ScriptDesc;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.