L L4D2node

CBaseTrigger::StartTouch

0x00b201e0 · 221 bytes · __thiscall

_ZN12CBaseTrigger10StartTouchEP11CBaseEntity

Decompiled

undefined (2 params)

/* CBaseTrigger::StartTouch(CBaseEntity*) */

void __thiscall CBaseTrigger::StartTouch(CBaseTrigger *this,CBaseEntity *param_1)

{
  char cVar1;
  undefined4 *puVar2;
  int iVar3;
  undefined4 local_20 [4];
  
  cVar1 = (**(code **)(*(int *)this + 0x34c))(this,param_1);
  if (cVar1 != '\0') {
    local_20[0] = 0xffffffff;
    if (param_1 != (CBaseEntity *)0x0) {
      puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
      local_20[0] = *puVar2;
    }
    iVar3 = CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::Find
                      ((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
                       (this + 0x554),(CHandle *)local_20);
    if (iVar3 == -1) {
      CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::InsertBefore
                ((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
                 (this + 0x554),*(int *)(this + 0x560),(CHandle *)local_20);
      COutputEvent::FireOutput((COutputEvent *)(this + 0x4c4),param_1,(CBaseEntity *)this,0.0);
      if (*(int *)(this + 0x560) == 1) {
        COutputEvent::FireOutput((COutputEvent *)(this + 0x4dc),param_1,(CBaseEntity *)this,0.0);
      }
    }
    else {
      COutputEvent::FireOutput((COutputEvent *)(this + 0x4c4),param_1,(CBaseEntity *)this,0.0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)