L L4D2node

CTriggerLook::Spawn

0x00b1ee10 · 61 bytes · __thiscall

_ZN12CTriggerLook5SpawnEv

Decompiled

undefined (1 param)

/* CTriggerLook::Spawn() */

void __thiscall CTriggerLook::Spawn(CTriggerLook *this)

{
  *(undefined4 *)(this + 0x5c0) = 0xffffffff;
  *(undefined4 *)(this + 0x5cc) = 0xbf800000;
  this[0x5d8] = (CTriggerLook)0x0;
  CTriggerMultiple::Spawn((CTriggerMultiple *)this);
  *(undefined4 *)(this + 0x448) = 0xbf800000;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)