CTriggerOnce::Spawn
0x00b1ede0 · 34 bytes · __thiscall
_ZN12CTriggerOnce5SpawnEv
Decompiled
undefined (1 param)
/* CTriggerOnce::Spawn() */
void __thiscall CTriggerOnce::Spawn(CTriggerOnce *this)
{
CTriggerMultiple::Spawn((CTriggerMultiple *)this);
*(undefined4 *)(this + 0x448) = 0xbf800000;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.