L L4D2node

CFuncExtinguisher::ExtinguishThink

0x00b1da40 · 712 bytes · __thiscall

_ZN17CFuncExtinguisher15ExtinguishThinkEv

Decompiled

undefined (1 param)

/* CFuncExtinguisher::ExtinguishThink() */

void __thiscall CFuncExtinguisher::ExtinguishThink(CFuncExtinguisher *this)

{
  uint uVar1;
  int iVar2;
  undefined4 local_1c;
  char *local_18;
  undefined4 local_14;
  undefined4 local_10;
  
  if (this[0x4b8] != (CFuncExtinguisher)0x0) {
    return;
  }
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
  CCollisionProperty::SetSolidFlags
            ((CCollisionProperty *)(this + 0x194),*(ushort *)(this + 0x1b4) & 0xfffffffb);
  if (ExtinguishThink()::infernoString == '\0') {
    iVar2 = __cxa_guard_acquire(&ExtinguishThink()::infernoString);
    if (iVar2 != 0) {
      DAT_010346ac = 0;
      ExtinguishThink()::infernoString = 0;
      DAT_010346a8 = "inferno";
      __cxa_guard_release(&ExtinguishThink()::infernoString);
      __cxa_atexit(CGameString::~CGameString,&ExtinguishThink()::infernoString,&__dso_handle);
    }
  }
  if (ExtinguishThink()::acidString == '\0') {
    iVar2 = __cxa_guard_acquire(&ExtinguishThink()::acidString);
    if (iVar2 != 0) {
      DAT_0103469c = 0;
      ExtinguishThink()::acidString = 0;
      DAT_01034698 = "insect_swarm";
      __cxa_guard_release(&ExtinguishThink()::acidString);
      __cxa_atexit(CGameString::~CGameString,&ExtinguishThink()::acidString,&__dso_handle);
    }
  }
  if (ExtinguishThink()::fireworksString == '\0') {
    iVar2 = __cxa_guard_acquire(&ExtinguishThink()::fireworksString);
    if (iVar2 != 0) {
      DAT_0103468c = 0;
      ExtinguishThink()::fireworksString = 0;
      DAT_01034688 = "fire_cracker_blast";
      __cxa_guard_release(&ExtinguishThink()::fireworksString);
      __cxa_atexit(CGameString::~CGameString,&ExtinguishThink()::fireworksString,&__dso_handle);
    }
  }
  uVar1 = *(uint *)(this + 0x148);
  if ((uVar1 & 1) != 0) {
    local_1c = ExtinguishThink()::infernoString;
    local_18 = DAT_010346a8;
    local_14 = DAT_010346ac;
    local_10 = DAT_010346b0;
                    /* try { // try from 00b1dbc2 to 00b1dbc6 has its CatchHandler @ 00b1dd20 */
    Extinguish(this,&local_1c);
    if ((char)local_10 != '\0') {
      free(local_18);
    }
    uVar1 = *(uint *)(this + 0x148);
  }
  if ((uVar1 & 2) != 0) {
    local_1c = ExtinguishThink()::acidString;
    local_18 = DAT_01034698;
    local_14 = DAT_0103469c;
    local_10 = DAT_010346a0;
                    /* try { // try from 00b1db7a to 00b1db7e has its CatchHandler @ 00b1dd3b */
    Extinguish(this,&local_1c);
    if ((char)local_10 != '\0') {
      free(local_18);
    }
    uVar1 = *(uint *)(this + 0x148);
  }
  if ((uVar1 & 4) != 0) {
    local_1c = ExtinguishThink()::fireworksString;
    local_18 = DAT_01034688;
    local_14 = DAT_0103468c;
    local_10 = DAT_01034690;
                    /* try { // try from 00b1db0b to 00b1db0f has its CatchHandler @ 00b1dd3d */
    Extinguish(this,&local_1c);
    if ((char)local_10 != '\0') {
      free(local_18);
    }
  }
  CCollisionProperty::SetSolidFlags
            ((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 4));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)