CTriggerCDAudio::PlayTrack
0x00b1b8c0 · 169 bytes · __thiscall
_ZN15CTriggerCDAudio9PlayTrackEv
Decompiled
undefined (1 param)
/* CTriggerCDAudio::PlayTrack() */
void __thiscall CTriggerCDAudio::PlayTrack(CTriggerCDAudio *this)
{
int iVar1;
int iVar2;
iVar2 = *(int *)(gpGlobals + 0x58);
iVar1 = *(int *)(this + 0x100);
if (((iVar2 != 0) && ((*(byte *)(iVar2 + 0x10) & 2) == 0)) && (iVar2 = iVar2 + 0x10, iVar2 != 0))
{
if (iVar1 + 1U < 0x20) {
if (iVar1 == -1) {
(**(code **)(*engine + 0x9c))(engine,iVar2,"cd pause\n");
}
else {
(**(code **)(*engine + 0x9c))(engine,iVar2,"cd play %3d\n",iVar1);
}
}
else {
Warning("TriggerCDAudio - Track %d out of range\n",iVar1);
}
}
*(undefined4 *)(this + 0xd8) = 0;
*(undefined4 *)(this + 0xdc) = 0;
UTIL_Remove((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.