CBaseTrigger::TouchTest
0x00b16c60 · 74 bytes · __thiscall
_ZN12CBaseTrigger9TouchTestEv
Decompiled
undefined (1 param)
/* CBaseTrigger::TouchTest() */
void __thiscall CBaseTrigger::TouchTest(CBaseTrigger *this)
{
if (this[0x4b8] == (CBaseTrigger)0x0) {
if (*(int *)(this + 0x560) != 0) {
COutputEvent::FireOutput
((COutputEvent *)(this + 0x524),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
return;
}
COutputEvent::FireOutput
((COutputEvent *)(this + 0x53c),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.