CTriggerImpact::StartTouch
0x00b15ec0 · 446 bytes · __thiscall
_ZN14CTriggerImpact10StartTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CTriggerImpact::StartTouch(CBaseEntity*) */
void __thiscall CTriggerImpact::StartTouch(CTriggerImpact *this,CBaseEntity *param_1)
{
float fVar1;
char cVar2;
int iVar3;
int iVar4;
int iVar5;
float fVar6;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
if ((param_1 != (CBaseEntity *)0x0) && (*(int *)(param_1 + 0x238) != 0)) {
AngleVectors((QAngle *)(this + 0x3a8),(Vector *)&local_24);
fVar1 = *(float *)(this + 0x5c4);
iVar3 = rand();
fVar6 = fVar1 * 6.103702e-05;
iVar4 = rand();
iVar5 = rand();
local_24 = (local_24 - fVar1) + (float)iVar3 * fVar6;
local_20 = (local_20 - fVar1) + (float)iVar4 * fVar6;
local_1c = (local_1c - fVar1) + (float)iVar5 * fVar6;
local_10 = *(float *)(this + 0x5c0);
local_18 = local_24 * local_10;
local_14 = local_20 * local_10;
local_10 = local_1c * local_10;
(**(code **)(**(int **)(param_1 + 0x238) + 0xf4))(*(int **)(param_1 + 0x238),&local_18);
}
cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if ((cVar2 != '\0') && (0.0 < ABS(*(float *)(this + 0x5c0)))) {
AngleVectors((QAngle *)(this + 0x3a8),(Vector *)&local_24);
local_14 = 0.0;
local_18 = -*(float *)(this + 0x5c8) * *(float *)(this + 0x5c0) * 0.1;
local_10 = local_24 * local_18;
local_18 = local_18 * local_20;
CBaseEntity::ViewPunch(param_1,(QAngle *)&local_18);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.