CFuncTrain::Use
0x00b117f0 · 647 bytes · __cdecl
_ZN10CFuncTrain3UseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CFuncTrain::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CFuncTrain::Use(CFuncTrain *param_1)
{
uint uVar1;
CBaseEdict *pCVar2;
int iVar3;
undefined *puVar4;
int local_90;
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
uVar1 = *(uint *)(param_1 + 0x148);
if ((uVar1 & 1) == 0) {
if (uVar1 != (uVar1 | 1)) {
if (param_1[0x6c] == (CFuncTrain)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CFuncTrain)((byte)param_1[0x70] | 1);
}
*(uint *)(param_1 + 0x148) = uVar1 | 1;
}
uVar1 = *(uint *)(param_1 + 0x4d8);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
*(undefined4 *)(param_1 + 0xf8) = *(undefined4 *)(*(int *)(puVar4 + 4) + 0x154);
}
CBaseEntity::SetNextThink((CBaseEntity *)param_1,-1.0,(char *)0x0);
CBaseEntity::SetLocalVelocity((CBaseEntity *)param_1,(Vector *)&vec3_origin);
if (*(int *)(param_1 + 0x4bc) != 0) {
(**(code **)(*(int *)param_1 + 0x28c))((Vector *)&local_60,param_1);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00b11927 to 00b1192b has its CatchHandler @ 00b11ab8 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00b1193c to 00b11958 has its CatchHandler @ 00b11aca */
(**(code **)(*(int *)param_1 + 0x28c))((Vector *)&local_60,param_1);
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = *(undefined4 *)(param_1 + 0x4c4);
local_50 = 0;
local_4c = 100;
local_48 = 0;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(param_1 + 0x4bc) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(param_1 + 0x4bc);
}
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 2;
local_54 = 0x4b;
local_90 = 0;
if (*(int *)(param_1 + 0x30) != 0) {
local_90 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 00b11a17 to 00b11a1b has its CatchHandler @ 00b11a94 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,local_90,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
return;
}
}
else {
if (uVar1 != (uVar1 & 0xfffffffe)) {
if (param_1[0x6c] == (CFuncTrain)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CFuncTrain)((byte)param_1[0x70] | 1);
}
*(uint *)(param_1 + 0x148) = uVar1 & 0xfffffffe;
}
Next(param_1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.